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 Kouten Kishou (Jutsu List)

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Kouten
Special Jounin
Special Jounin
Kouten


Posts : 80
Ryo : 4100

Kouten Kishou (Jutsu List) Empty
PostSubject: Kouten Kishou (Jutsu List)   Kouten Kishou (Jutsu List) EmptyThu Sep 17, 2015 2:42 pm

The Stuff Everyone Should Know


Name: Substitution Jutsu (Kawarimi no Jutsu - 変わり身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: 3 posts
Description: With this technique, users replace their own body with some other object, generally with a block of wood, the moment an attack lands. This creates an optical illusion, making the enemy think the attack was successful. From this, the user can use the lapse in the enemy's attention to attack or flee from the battlefield. Explosive tags can be attached to the replacement for an added surprise. It's a basic ninjutsu even taught at the Academy, but it's a useful art that can be applied in variety of situations, as it allows for a swift getaway from danger.

Name: Clone Technique (Bushin no Jutsu - 分身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: - 5 chakra per post.
Cooldown: Duration + 2
Description: A ninjutsu that creates an intangible copy of one's own body, without any substance. Since the clone itself doesn't have the ability to attack, and thus can only be used to confuse the enemy, it is mainly used in combination with other ninjutsu. It's a basic technique, but depending on one's ingenuity, it can be used effectively. The clones may not dissipate when they come into contact with something. These clones can be easily distinguished by persons with dōjutsu. A person with normal eyes can also distinguish the clones from the original, since the clones do not have shadows and will not disrupt the area around themselves with their movement (i.e. won't kick up dust, crush grass, etc.).

Name: Transformation Jutsu (Henge no Jutsu - 変化の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: -10 chakra per post
Cooldown: Duration + 4
Description: Given all the missions ninja are assigned to - battle, intelligence gathering, diversions - this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons. This gives this technique an abundance of uses. The transformation of a skilled shinobi will be exactly like the genuine article, so it will be impossible to tell the two apart. On the other hand, a transformation performed by an inexperienced person will have obvious discrepancies. It will be impossible to deceive anyone with it. This is one of the most basic ninjutsu, as such most shinobi know how to perform it.

Detection of this jutsu is related to you Reaction Ability Stat. If your REA stat is equal to or lower than the Rank of the person Transformed, you will not be able to detect that they are using a jutsu. If your REA is at least 1 sub-teir above that of the Transformed user, you will be able to see through the transformation.

Name: Body Flicker Technique (Shunshin no Jutsu - 瞬身の術)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: /
Duration: /
Cooldown: /
Description: By using the Body Flicker Technique, a ninja can move short to long distances at an almost untraceable speed.[2] To an observer, it appears as if the user has teleported. It is accomplished by using chakra to temporarily vitalise the body and move at extreme speeds. The amount of chakra required depends on the overall distance and elevation between the user and the intended destination.

The Body Flicker Technique CANNOT BE USED IN COMBAT. It can only be used to enter, or leave, a thread.
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Kouten
Special Jounin
Special Jounin
Kouten


Posts : 80
Ryo : 4100

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PostSubject: Re: Kouten Kishou (Jutsu List)   Kouten Kishou (Jutsu List) EmptyThu Sep 17, 2015 2:43 pm

The Nara Clan Stuff


Name: Shadow Style: Shadow Clone Jutsu
Canon/Custom: Cutsom
Rank: B
Type: Supplementary
Element: Shadow [Yin]
Range: User's Shadow + 10 meters
Specialty: Ninjutsu
Duration: [Maintainable]
Cooldown: Duration + 4
Description: The Shadow Style: Shadow Clone, despite its name is more akin to the various elemental clone jutsu. The Nara member will focus his chakra into the  thier shadow, causing it to rise up, forming out two  duplicates of the user, though jet black in appearance. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the clone is injured enough it will revert back to a normal shadow. The clone itself has no chakra pool of its own; it remains connected to the user by a thin strand of shadow. Instead, the user is able to use the shadow clone as relay point, projecting jutsu out from the clone as if it were the real user, thus extending the reach of his/her jutsu. The clone automatically disperses when the user runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc].

Name: 棺桶影の術 {Kan'okage no Jutsu ~ Shadow Coffin Jutsu}
Canon/Custom: Custom
Rank: B
Type: Supplementary
Element: Yin [Shadow]
Range: Shadow range
Specialty: Ninjutsu
Duration: 1 post prep, [Maintanable]
Cooldown: Five posts
Description: The user manifests their shadow as a puddle under the target after linking shadows with them using the Shadow Gathering Technique, and flowing chakra into the shadow for at least 1 post, causing it to visibly concentrate in blackness. The shadows rise up off the ground and surround the target from all angles,  lifting them up to 3ft off the ground and restricting their movement. (the target is completely enveloped in the Shadow Coffin except for their face.)

Name: 暗い哀歌の術 {Kuraika no Jutsu ~ Dark Dirge Technique}
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Yin [Shadow]
Range: Shadow's range
Specialty: Ninjutsu
Duration:  [Maintainable]
Cooldown: Duration + 2
Description: A technique only usable after trapping a target with the Shadow Coffin Jutsu. The user causes the materialized shadow to constrict the victim painfully. One post of this jutsu's effect can break multiple bones in the target's body (usually the limbs and possibly the ribs). Further use of the technique begins to crush internal structures.

Name: 暗質遮蔽 {Kuradashi ~ Dark Matter Shield}
Canon/Custom: Custom
Rank: D-A
Type: Defensive
Element: Yin [Shadow]
Range: Three meters around the user
Specialty: Ninjutsu
Duration: [Maintainable]
Cooldown: Six posts
Description: A simple barrier of shadows darts in front of an attack the user notices on the activation of this jutsu. The shadow completely compromises any effect that the jutsu would have had on the user. This jutsu can block 4 chakra-based attacks of one rank lower, 2 of equal rank, or 1 of one rank higher.

Name:  影槍の術 {Kagebuki no Jutsu ~ Shadow Weapon Technique}
Canon/Custom: Custom
Rank: C-A.
Type: Offensive.
Element: Yin {Shadow Style}
Range: Create within 1m of the user.
Specialty: Ninjutsu
Duration:  [Maintainable]
Cooldown: 4 posts after destruction.
Description: The user applies shape manipulation to a nearby shadow to solidify it and make it into the form of a weapon. It may be a maximum of 7ft in length; it acts as a weapon of equal rank to the jutsu that created it. The weapon can be wielded indefinitely so long as the creator's shadow is beneath it or the creator is in contact with it. If neither of these conditions are met, the weapon disperses 2 posts after it was deprived of contact with the creator. The weapon, however, can be passed through by other Shadow jutsu, increasing their range by the length of the weapon.

C-Rank: At this rank, the weapon can cause moderate bruising if the target is struck with any part of the weapon. However, the blade/point is capable of piercing/cutting up to two inches deep. Costs 5 chakra per turn to maintain.

B-Rank: At this ranking, the weapon is capable of causing deep tissue bruising, as well as piercing/cutting up to three and a half inches into flesh. A direct strike on bone can break through it, cleaving it in twain. Costs 5 chakra per post to maintain.

A-Rank: At this ranking, the weapon is capable of piercing/cutting completely through an opponent if striking into a soft area or cutting completely through bone without an issue. Costs 10 chakra per turn to maintain.

Name: Summoning: Shadow Wolf
Canon/Custom: Custom
Rank: C
Type: Offensive | Supplementary
Element: Shadow
Range: Up to 30 meters from the user.
Specialty: Ninjutsu
Duration: [Maintainable]
Cooldown: Duration +2
Description: While not a summon per se, this jutsu makes use of the art of misdirection to fool an opponent. After focusing chakra into thier shadow or one that they are connected to, the user molds thier chakra into the form of a wolf, jet black in appearance. This chakra beast is independant of the user's shadow, and is able to move up to thirty meters away from the user at 40m/s. This wolf has the same strength as a normal C rank combat pet( can cause moderate bruises, 1-3 inch cuts, i.e. can chip/fracture bone, not likely, but can cause death.), and is destroyed when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc].

While the Wolf is active, it can also be used as a tracking aid. The creater retains a mental connection to the wolf, able to sense what the wolf is seeing, despite not actually seeing it themselves. If the wolf is destoryed, the user will gain access to the 'memories' of the wolf, allowing him to see/hear/smell what the creature saw during its lifespan.

Name: Shadow Style: Hiding in Shadows Technique
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: Shadow
Range: Self
Specialty: Ninjutsu
Duration: -5 per post [Max of 5 posts]
Cooldown: Duration + 2
Description: A technique in which the user is capable of concealing themselves in a shadow. By charging thier body with chakra, the user is capable of minor shadow manipulation; sinking into the shadow of a person or object to hide themselves. While hidden in the shadow of a person, the user moves with that person, remaining locked into thier shadow until they wish to exit. This makes this technique perfect for infiltration. In addition, the user is able to 'jump' shadows; moving into another shadow if the one they currently occupy crosses over it, but this is limited to once per post. While the user is hidden, they can only be detected by sensory skills one rank above them.

In order to do this, certain rules must be followed. First and formost, the user cannot sink into thier own shadow. Attempting to do so will result in wasted chakra. Secondly, the user can only sink into a shadow that is equal to or greater than his/her body size. That means no sinking into the shadow of a blade of grass or pebble. Third, the user can be forced out of this technique relatively easily, by flooding the area with enough light to remove the shadows (a flash bomb, a katon or raiton element jutsu c rank or above within 3 meters of the user). If this is done, the user will instantaneously be forced out of the technique, and riddled with the feeling of third degree burns across thier entire body for one post (No actual damage is done to the user. This is merely the nerve receptors recovering from the shock of the chakra being disrupted).

Name: Shadow Imitation Technique
Canon/Custom: Canon
Rank: D - SS
Type: Supplementary
Element: Shadow Release
Range: Short to Mid-Range
Specialty: Ninjutsu
Duration: –X Chakra Per Post (D: -5, C: -5, B: -5, A: -10, S: - 10, SS: -15)
Cooldown: Duration +2
Description: The Shadow Imitation Technique allows the user to extend their shadow on any surface (even water) and as far as they want as long as there is a sufficient area.
Once it comes into contact with a target's shadow, the two merge and the target is forced to imitate the user's movements. Therefore, the two can throw shuriken at each other at the same time if the user desires that (of course, to prevent hurting themselves, the user just has to have the shuriken holster in a place where you don't normally have it, like the back, so that the opponent draws nothing when the user draws a shuriken). If the target is out of range, the user can produce a better light source to increase their shadow's size or rely on pre-existing shadows for their shadow to freely travel through. It's also possible to split one's shadow, either to trap more opponents at once, or to create a distraction. The shadow can also be attached to people without binding them, letting the "victim" move freely. Doing that has the purpose that the person, the shadow was attached to, makes contact with a third person, to bind the latter one with the shadow.
The amount of people who can be effect depends on the rank of the user/jutsu used:
D-Rank: 1 Person
C-Rank: 3 People
B-Rank: 5 People
A-Rank: 10 People
S-Rank: 15 People
SS-Rank: 25 People

Name: Kubishibari no Jutsu; (Shadow: Neck Binding Technique)
Canon/Custom: Canon
Rank: C
Type: Offensive
Element: N/A
Range: 0-20 meters
Specialty: Ninjutsu
Duration: 1 post
Cooldown: 5 post
Description: A technique that follows the Shadow Imitation Technique. After binding a target with their Shadow Imitation jutsu, a Shadow hand will form from the shadow and ride up the users body to the neck. The technique will then begin to apply a physical force that mimics as if the target is being strangled. If the technique is accomplished for an entire post, the target will pass out from being strangled. This technique can be existed if the one it is being casted on has at least 75 more chakra than the user. Canceling the jutsu.
This technique can be broke by releasing a large amount of chakra, via entering a curse seal mode, releasing tailed beast chakra, Entering Master Sage mode, things that are understandable. Not just releasing your own normal chakra.
Can be used on up too two targets at one time

Name: Shadow Style: Shadow Clone Jutsu
Canon/Custom: Cutsom
Rank: C
Type: Supplementary
Element: Shadow [Yin]
Range: User's Shadow + 10 meters
Specialty: Ninjutsu
Duration: [Maintainable, -5 per post]
Cooldown: Duration + 4
Description: The Shadow Style: Shadow Clone, despite its name is more akin to the various elemental clone jutsu. The Nara member will focus his chakra into the  thier shadow, causing it to rise up, forming out a single duplicate of the user, though jet black in appearance. Like other solid clone techniques, the clones can be used to perform tasks the user is unable or unwilling to do for themselves. The range of the clone is limited however, as it can not travel very far from the original body without losing control. Like other clone techniques, if the clone is injured enough it will revert back to a normal shadow. The clone itself has no chakra pool of its own; it remains connected to the user by a thin strand of shadow. Instead, the user is able to use the shadow clone as relay point, projecting jutsu out from the clone as if it were the real user, thus extending the reach of his/her jutsu. The clone automatically disperses when the user runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc].

Name: Shadow Punch
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Shadow Release
Range: Close
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user generates shadows from their arms and fists and unleashes them against their target with a punch. The shadows are strong enough to shatter gigantic boulders with the least effort. When used against an opponent these shadows will cause significant bruising, and are capable of fracturing bones.

Name: Shadow Kick
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Shadow Release
Range: Close
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user generates shadows from their feet and unleashes them against their target with a kick. The shadows are strong enough to shatter gigantic boulders with the least effort. When used against an opponent these shadows will cause significant bruising, and are capable of fracturing bones.

Name: Shadow Clutch Technique
Canon/Custom: Canon
Rank: B
Type: Supplementary
Element: Shadow Release
Range: Close to Mid-Range
Specialty: Ninjutsu
Duration: -5 Chakra Per Post
Cooldown: Duration +3
Description: The user materializes and extends their shadow along a surface, before merging it with that of the intended target, allowing them to grab hold of and manipulate the object in question as they desire almost as if it were an extension of themselves. Unlike with the Shadow Imitation Technique, though the two shadows are connected, the target is not forced to copy the user's movements, allowing them to retain their own range of motion.

Name: Shadow Sewing Technique
Canon/Custom: Canon
Rank: B
Type: Offensive, Supplementary
Element: Shadow Release
Range: Close to Mid-Range
Specialty: Ninjutsu
Duration: -5 Chakra Per Post
Cooldown: Duration +3
Description: This is a ninjutsu from among the Nara clan's secret techniques that uses materialized shadows to attack and bind, instead of merely immobilizing and controlling like the Shadow Imitation Technique. The user changes the shape of their shadow into several sharp needles and controls each separately. They can then attack several targets simultaneously and at the same time snatch away their ability to move by sewing them stuck with the shadow threads. Because it is a physical attack, it is impossible to capture someone without harming them, but on the other hand, since the speed of invocation and the time of duration are excellent, it can be used when urgent restraint is required.
This technique is usually used to go through the target and capture them, but depending on the opponent, it can also be used as an attack to bring them down. This special characteristic finds its greatest effect when used as logistical support. After this technique hits someone, it can then be directly transformed back into the Shadow Imitation Technique.

Name: Shadow Gathering Technique
Canon/Custom: Canon
Rank: A
Type: Supplementary
Element: Shadow Release
Range: Close to Mid-Range
Specialty: Ninjutsu
Duration: -10 Chakra Per Post
Cooldown: Duration +4
Description: This is a ninjutsu using materialized shadows, but compared to the Shadow Sewing Technique from the same line, this technique places emphasis on the minute control of the shadow's movements. It is accurate enough to even make the tentacles go through tiny holes. Basically, this technique takes the user's own shadow and transforms and stretches it into countless thin tentacles, which are then used to grab objects and pull them in. Also, one can skillfully make use of the tentacle-shaped shadow tendrils by using them to lift up and throw weapons like kunai and such. This technique has many possible applications and uses.

Name: Death Shadow Blade
Canon/Custom: Custom
Rank: A
Type: Offensive
Element: Shadow Release
Range: 0 – 50 Meters
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user forms their shadow into a sharp blade, surrounded by the shadows it was created from. The blade can be sent towards targets from a distance and acts like a normal blade would, piercing the target's body on contact: this blade can pierce right through the body; impaling the opponent. This place can create slices that are three inches deep, and if if hits where joins are can easily severe limbs or decapitate someone. It is shown to be capable of bisecting steel itself.

Name: Ninja Art: Shadow Clone Suicide
Canon/Custom: Canon
Rank: S
Type: Offensive
Element: Shadow Release
Range: All Ranges
Specialty: Ninjutsu
Duration: 1 Post
Cooldown: 5 Posts
Description: To begin the jutsu the user must create a shadow clone. Next using the shadow clone the user will bind the target in the shadow possession jutsu. After the target is captured the clone will then draw a kunai and stab itself in the heart causing it to disperse while the target will take an actual kunai to the heart and die. This jutsu is most effective when the target has an actual weapon or if the user is preoccupied with another target.

Name: Shadow Style: Hate Spikes
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: Shadow
Range: 5 Meters
Specialty: Ninjutsu
Duration: /
Cooldown: 4 posts
Description: The user merely focuses a large amount of chakra through their feet and into their shadow; causing it to explode outward and upward. The chakra takes the shape several of black crystaline structures that rise up four feet from the ground in a 5 meter radius. They appear and disappear in the span in just a few moments; causing pierce and mild crush damage. Because the bursts of chakra rise from below; the majority of damage is focused on the legs and lower body; piercing up to 3 inches into flesh and leaving moderate (> .5 in deep) gashes on grazing strikes. Smaller bones can be broken, but for the most part bone is not damaged: Each spike is roughly an inch wide.

These spikes can either rise from the shadow of the user, or from any shadow that thiers is connected to, making this perfect for countering running opponents or forcing a melee rank opponent to back away.


Last edited by Kouten on Thu Sep 17, 2015 3:09 pm; edited 2 times in total
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Kouten
Special Jounin
Special Jounin
Kouten


Posts : 80
Ryo : 4100

Kouten Kishou (Jutsu List) Empty
PostSubject: Re: Kouten Kishou (Jutsu List)   Kouten Kishou (Jutsu List) EmptyThu Sep 17, 2015 2:49 pm

That D Ranked Stuff


Name: Leaf Gust (Konoha Toppū - 木ノ葉突風)
Canon/Custom: Canon
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: Using simple, yet effective strikes, the user begins to spin rapidly and with a strong rotative high kick hits the opponent.

Name: Opening Stone Rose (Kaikai-Seki Bara - 開会石バラ)
Canon/Custom: Custom
Rank: D-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: /
Cooldown: 3 posts
Description: This technique consist of a very simple, but powerful, kick delivered to the side of the opponent - aimed at causing damage to the ribs. A powerful user of Taijutsu can use this technique to break a rib with relative ease.

Name: Sky Ways
Canon/Custom: Custom
Rank: D
Type: Offensive
Element: Non-Elemental
Range: 0-15 Meters
Specialty: Taijutsu, Chakra Flow
Duration: 1 Post
Cooldown: 3 Posts
Description: The user attacks the target with an uppercut which throws them skyward with the force. The user than jumps up after them - expelling chakra from their feet to propel them upwards and past the intended target. After positioning themselves above them the user than begins a barrage of kicks to the target (8 kicks, in quick succession), sending them smashing into the ground. While not powerful enough to break bones, this jutsu is powerful enough to cause severe pain, and cause bruising to both flesh and muscle.

Name: Kanashibari no Jutsu (Temporary Paralysis Technique)
Canon/Custom: Canon
Rank: D
Type: Supplementary
Element: /
Range: 20 meters
Specialty: Ninjutsu
Duration: Maximum of 5 posts
Cooldown: Duration + 2 posts
Description: A technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time, which allows the user to either strike again, or take the target into custody. This is a D-rank ninjutsu where the intensity will vary greatly according to the user's level of skill. This jutsu will only work on people who are your rank or lower. If used on someone of your rank, there is only a 50% chance of the jutsu succeeding. The jutsu can be cast on a maximum of 3 targets at once.

Name: Ninja Art: Solar Flare
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short(0-5m), Mid(5-15m)
Specialty: Ninjutsu
Duration: /
Cooldown: 3 posts
Description: This jutsu requires no hand signs; instead the user raises their hands so that fingers are spread wide and the palm is flattened and facing inward, the tips of the middle and ring fingers touching the user's temple and face. The user then channels a burst of chakra to the hands, releasing it instantaneously as a blinding flash of light. The flash is bright enough to stun for 1 post and blind for 2 more post anyone standing within a fan shaped radius of 10 meters in front of the user.

Name: Snap Spark
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu OR Chakra Flow
Duration: /
Cooldown: 2 posts
Description: An extremely simple jutsu in practice and function; the user merely focuses a small amount of chakra to the pad of the thumb of their dominant hand and then snaps their fingers normally. This causes a small burst of sparks to fall to the ground. This jutsu is meant to be a quick ignition source for other jutsu; but may also be used as a distraction. The sparks are no hotter then what fall from a child's sparkler and cause no damage; but the sting can make for a useful surprise.

Name: Smokescreen
Canon/Custom: Custom
Rank: D
Type: Supplementary
Element: /
Range: Short (0-5m)
Specialty: Ninjutsu OR Chakra Flow
Duration: 3 posts
Cooldown: 5 posts
Description: The user inhales deeply; mixing chakra in their lungs and throat to produce a thick cloud of black smoke over a specified area. Within the smoke cloud the visibility is reduced to less then three feet. The smoke is not-lethal; but it does sting the eyes and lungs; causing anyone caught in it to cough, wheeze, and tear up. Can be dispelled with a Wind jutsu of equal or higher rank.

Name: Generic Sealing Technique
Canon/Custom: Canon
Rank: D-S
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: /
Cooldown: 3-8 posts, depending on rank
Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice. Scrolls can also be used as ammunition for other weapons or have other seals inside of them, which expand the number of potential tricks a shinobi can use. Any ninja with a chakra specialty (Ninjutsu, Genjutsu, etc) is able to use the D-rank seal/unseal of this jutsu; in order to use items such as Portible Water Scroll and the like. C-rank seal/unseal and above is locked to Fuuinjutsu users.
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Kouten
Special Jounin
Special Jounin
Kouten


Posts : 80
Ryo : 4100

Kouten Kishou (Jutsu List) Empty
PostSubject: Re: Kouten Kishou (Jutsu List)   Kouten Kishou (Jutsu List) EmptyThu Sep 17, 2015 2:50 pm

That C Rank Stuff


Name: Force Palm
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: None
Range: Close (0-5m)
Specialty: Taijutsu, Chakra Flow
Duration: One post
Cooldown: Three posts
Description: Force Palm is an application of precise chakra control. The user thrusts a open palm at the target, usually aimed at the chest or upper abdomen. Just before impact (less than one inch away) the user releases a large burst of chakra at the opponent. The chakra chakra is released with enough force to completely stop and reverse the target, launching them off their feet and sending them crashing backwards. The target will have trouble breathing, possibly with bruised muscles and cracked bones if timed appropriately. With the timing and prep needed for this technique, it is best if used as a quick counter attack.

Name: Finger Carving Seal (Shikoku Fūin - 指刻封印)
Canon/Custom: Canon
Rank: C
Type: Supplementary
Element: /
Range: Touch
Specialty: Fuuinjutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The user concentrates chakra into their finger and using the heat from that, can apply writing of whatever they want to a surface. This technique however requires them to be very delicate with their chakra control. This technique causes slight discomfort for a living target and if it is on flesh, it will scar.

Name: Acrobatic Triple Drop Kick (Akurobachikku Sanjuu Doroppu Kikku - アクロバチック さんじゅう ドロップキック)
Canon/Custom: Custom
Rank: C
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 Post
Cooldown: 4 posts
Description: The user jumps in the air doing a forward somersault and simultaneously kicks the opponent in the upper body dealing three blows. Two of which are to the shoulders and one to the head whilst the user charging chakra into their legs to cause more damage.

Name: Early Sacrifice (Hayanie - 早贄)
Canon/Custom: Canon
Rank: C-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 3 posts
Description: The user jumps over their opponent while balancing himself over the opponent's shoulder (allowing the user to dodge an attack should it happen). Once landing, still holding onto the opponent's shoulder, the user throws them over himself onto the ground.
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Kouten
Special Jounin
Special Jounin
Kouten


Posts : 80
Ryo : 4100

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PostSubject: Re: Kouten Kishou (Jutsu List)   Kouten Kishou (Jutsu List) EmptyThu Sep 17, 2015 2:51 pm

Those B Rank Dangerous Things


Name: Black Flash Kicks
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: None
Range: 0 - 15 Meters
Specialty: Taijutsu
Duration: 1 Post
Cooldown: 3 Posts
Description: The jutsu starts when the user sends a side-kick into the opponent's chest/fneck/face area with their left leg. Three more kicks follow, in exactly the same manner as this. Following this is a a straight kick up,right into the opponents chin, hard enough to snap their head back, this is followed by another kick as the leg comes back straight down, catching the opponent in the jaw to snap their head back down. The user than spins, gaining momentum, to kick the opponent, using their right leg this time, in the face, with enough power to now set the opponent off balance. This is followed by another kick before the user spins, gaining even more momentum and sends a kick into the opponents chest, again. Two more spinning kicks follow this. The user than preforms another chin kick, launching the opponent into the air. Following them the user lands one final kick, sending the opponent even higher up. The user backflips, back to the ground, unharmed, while the opponent is sent flying off to crash land on the ground.

Name: Into Hell's Gates
Canon/Custom: Custom
Rank: B
Type: Offensive
Element: Fuuton
Range: 0 - 30 Meters
Specialty: Taijutsu
Duration: 1 Posts
Cooldown: 3 Posts
Description: Into Hell's Gates is the more deadly version of Sky Ways. The user sends an upper cut into the opponents chin, hard enough to stun them for one post and to send them flying about 30 meters into the air. The user than jumps into the air, pushing themselves up to send them up and past their target to be positioned for the part two of the attack.
The user, after having positioned themselves above the target starts to preform a barrage of kicks (16 in total). The barrage of kicks continues until the opponent is slammed into the ground, usually sinking in a good foot or so from the force of the kicks. The kicks are hard enough and powerful enough to break and shatter bones easily and cause internal damage to the opponents organs.

Name: Shadow Clone Technique
Canon/Custom: Canon
Rank: B-rank
Type: Supplementary
Element: /
Range: /
Specialty: Ninjutsu
Duration: Until the clone is destroyed, dispersed, or runs out of chakra
Cooldown: Three posts after the last clone is destroyed.
Description: Similar to the Clone Technique, this technique creates clones of the user. However, these clones are actual copies, not illusions. The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones can't be distinguished from the actual person even by the Byakugan because the clones have the exact same amount of chakra and aren't made from any other substance.

A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user.

(When making a Shadow Clone the user must spend 20 of their chakra per clone, however they may if they so choose give their clone more chakra. Example: If you want your clone to have 50 chakra then you must spend 20 chakra to make the clone and an additional 30 on top of that for the extra 30 chakra. Each clone otherwise will have 20 chakra unless given more - when the chakra is used up the clone will disappear.)
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Kouten
Special Jounin
Special Jounin
Kouten


Posts : 80
Ryo : 4100

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PostSubject: Re: Kouten Kishou (Jutsu List)   Kouten Kishou (Jutsu List) EmptyThu Sep 17, 2015 2:52 pm

That A Rank Deadly Shit


Name: Hot Fist (Nekkiken - 熱気拳)
Canon/Custom: Custom
Rank: A-Rank
Type: Offensive
Element: /
Range: Melee
Specialty: Taijutsu
Duration: 1 posts
Cooldown: 6 posts
Description: The user focuses their chakra into their arms and fists and condenses it until it heats up to the point of causing steam to leak from their pores. The user then fires a massive number of high speed punches at the target, which when combined with the superheated chakra and steam heating of the air around the user and target creates the perfect storm of extreme physical trauma and severe burns. The target is almost guaranteed to suffer catastrophic internal injuries as well as second and third degree burns over a significant portion of their body.
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