Ankoku Chuunin
Posts : 6 Ryo : 150
| Subject: Ankoku [Jutsu List] Tue Jul 19, 2016 10:46 am | |
| - Clan Jutsu:
Name: Heart Of Iron (Hagane no kokoro - 鋼の心) Canon/Custom: Custom Rank: C-S Type: Defensive Element: N/A Range: Personal Specialty: N/A (KKG) Duration: 1 Cool-down: Once per Thread Description: in a subconscious act of sheer willpower, heroic bravado or desperation and the strength of their chakra pumping through their veins, the users chakra makes their skin as hard as their heroic or desperate force of will, seeming to exceed conventional imitations. This allows them to miraculously survive all damage of equal or lower than the activated rank of this jutsu at the cost of -1 tier to every stat for 3 turns. (Eg, the C rank activation of this jutsu allows them to survive all C rank and lower damage in the turn it is used. But after it lowers the users strength, speed, reaction time, perception and endurence by -1 tier). The user receives little more than up to 1/4 inch cuts, heavy bruising and light first degree burns/ tissue damage scattered sporadically across where their body has been afflicted and reducing any knock-back they would normally receive to zero.. (this jutsu has no effect against techniques which do not cause physical bodily harm) - Code:
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[b]Name:[/b] Heart Of Iron (Hagane no kokoro - 鋼の心) [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C-S [b]Type:[/b] Defensive [b]Element:[/b] N/A [b]Range:[/b] Personal [b]Specialty:[/b] N/A (KKG) [b]Duration:[/b] 1 [b]Cool-down:[/b] Once per Thread [b]Description:[/b] in a subconscious act of sheer willpower, heroic bravado or desperation and the strength of their chakra pumping through their veins, the users chakra makes their skin as hard as their heroic or desperate force of will, seeming to exceed conventional imitations. This allows them to miraculously survive all damage of equal or lower than the activated rank of this jutsu at the cost of -1 tier to every stat for 3 turns. (Eg, the C rank activation of this jutsu allows them to survive all C rank and lower damage in the turn it is used. But after it lowers the users strength, speed, reaction time, perception and endurence by -1 tier). The user receives little more than up to 1/4 inch cuts, heavy bruising and light first degree burns/ tissue damage scattered sporadically across where their body has been afflicted and reducing any knock-back they would normally receive to zero..
(this jutsu has no effect against techniques which do not cause physical bodily harm)
- Academy Jutsu:
Name: Transformation Technique (変化の術 ~ Henge no Jutsu) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: Self. Specialty: Ninjutsu. Duration: -5 every other post. Cooldown: Duration +1 post. Description: Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that. - Code:
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[b]Name:[/b] Transformation Technique (変化の術 ~ Henge no Jutsu) [b]Canon/Custom:[/b] Canon. [b]Rank:[/b] E. [b]Type:[/b] Supplementary. [b]Element:[/b] None. [b]Range:[/b] Self. [b]Specialty:[/b] Ninjutsu. [b]Duration:[/b] -5 every other post. [b]Cooldown:[/b] Duration +1 post. [b]Description:[/b] Given all the missions ninja are assigned to--battle, intelligence gathering, diversions--this is a priceless ninjutsu. It is typically used to change into people other than oneself, but one also has the ability to change into animals, plants, and even inanimate objects like weapons; however, the object can be no smaller than 1 foot long in at least one dimension. Despite this, this technique has an abundance of uses. The transformation of a master of this technique (which is generally an Academy graduation requirement) makes the user physically and visually the same as the transformed person or object in question, giving the user the exact mass and physical qualities of whatever they transformed into. This is one of the most basic ninjutsu, as such most shinobi know how to perform it. This technique does not give a ninja the abilities or jutsu of a person they transform into, nor can give the user the damaging ability of a weapon (however, this can be used as a bluff). Sensory techniques can easily pick out someone transformed using this jutsu: the user's chakra would be active, as well as the fact that their biological functions and scent are not masked by this jutsu. Costs 5 chakra on activation, and an additional 5 chakra every other post after that. Name: Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: Clones can go up to 15 meters away from the user before dispersing. Specialty: Ninjutsu. Duration: Clones last until dissipated or cancelled. Cooldown: Five posts after all clones are dispersed. Description: Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones. - Code:
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[b]Name:[/b] Doppelganger Technique (影分身の術 ~ Bunshin no Jutsu) [b]Canon/Custom:[/b] Canon. [b]Rank:[/b] E. [b]Type:[/b] Supplementary. [b]Element:[/b] None. [b]Range:[/b] Clones can go up to 15 meters away from the user before dispersing. [b]Specialty:[/b] Ninjutsu. [b]Duration:[/b] Clones last until dissipated or cancelled. [b]Cooldown:[/b] Five posts after all clones are dispersed. [b]Description:[/b] Using this technique, the user can create up to five intangible clones that appear physically identical to the user; these are created within 3 meters of the caster. The clones do not disturb the area around them, don't have shadows or body heat, and as such, in applicable situations, ninja can pick them out with varying difficulty. The clone has no physical form, and as such cannot attack. When any foreign presence passes through the clone, be it physical (a fist, a rock, a sword) or an opponent's jutsu, the clone will dissipate. It's mainly used to help mask the user, helping them attack an opponent who is superior at dodging. It costs 5 chakra to create clones. Name: Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: One prepared item in the user's clear line of sight. Speciality: Ninjutsu. Duration: 1 post preparation. Infinite postponement, Instant activation. Cooldown: 6 posts after activation. Description: The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before 'poofing'. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, can maneuver near someone and then attack them after the fast-movement is finished. - Code:
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[b]Name:[/b] Substitution Technique (変わり身の術 ~ Kawarimi no Jutsu) [b]Canon/Custom:[/b] Canon. [b]Rank:[/b] E. [b]Type:[/b] Supplementary. [b]Element:[/b] None. [b]Range:[/b] One prepared item in the user's clear line of sight. [b]Speciality:[/b] Ninjutsu. [b]Duration:[/b] 1 post preparation. Infinite postponement, Instant activation. [b]Cooldown:[/b] 6 posts after activation. [b]Description:[/b] The Substitution Technique is an age-old skill which enables the user to evade the effects of an attack by switching with an item in the area. (The item---or substantial clone---used for a Substitute must be as large as the user's torso, and must be prepared at least 1 post in advance by infusing it with 5 chakra.) Activating this jutsu for another 5 chakra, the ninja moves at untraceable speed for just a moment, and the item does so as well to take the user's place; the ninja leaves behind a flickering after-image for a second, which, if damaged, releases the chakra which holds it in place in a small smoke cloud, revealing the nature of the technique and the item they have switched with. Higher-rank ninjas' afterimages are able to show some of the signs of natural impact as if it were an actual human, if only for a very short period, before [i]'poofing'[/i]. The user coming out of the technique creates a similar audio and visual cue with a small cloud of translucent smoke and a 'poofing' sound on appearance in the location of the item they Substituted with. [i]This technique causes the user to move at speeds untraceable to human perception, and therefore even the user cannot coordinate attacks during the Kawarimi, or activate any other jutsu. They, however, [u]can[/u] maneuver near someone and then attack them after the fast-movement is finished.[/i] Name: Genjutsu Dissipation (幻術解 ~ Genjutsu Kai) Canon/Custom: Canon. Rank: E. Type: Defensive/Supplementary. Element: None. Range: Self. Specialty: Genjutsu. Duration: Instantaneous. Cooldown: 4 posts. Description: A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow. This is an E-ranked technique, but has variable chakra costs.
- Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu.
- Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu.
- Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu.
- Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu.
- Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception.
~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank. - Code:
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[b]Name:[/b] Genjutsu Dissipation (幻術解 ~ Genjutsu Kai) [b]Canon/Custom:[/b] Canon. [b]Rank: [/b]E. [b]Type: [/b]Defensive/Supplementary. [b]Element: [/b]None. [b]Range: [/b]Self. [b]Specialty: [/b]Genjutsu. [b]Duration: [/b]Instantaneous. [b]Cooldown: [/b]4 posts. [b]Description:[/b]A technique taught at the Ninja Academy requiring chakra control. By using Kai, a ninja disrupts their own flow of chakra, then starts it again. This allows a ninja to escape from illusions, provided he or she has figured out that a Genjutsu is active. Ninja can use this ability on their comrades to save them from genjutsu, and possibly other techniques that invade their chakra system. It is possible for this technique to fail, if the user misjudges the power of the genjutsu and does not put in enough chakra to stop their chakra flow.
This is an E-ranked technique, but has variable chakra costs. [list] [*]Genin: 20 chakra for a D-ranked Genjutsu, 40 for C. Genin cannot dispel B-ranked Genjutsu. [*]Chuunin: 30 chakra for a C-ranked Genjutsu, 50 for B. Chuunin cannot dispel A-ranked Genjutsu. [*]Special Jounin: 40 chakra for a B-ranked Genjutsu, 60 for A. Toku-Jou cannot dispel S-ranked Genjutsu. [*]Jounin: 50 chakra for an A-ranked Genjutsu, 70 for S. Jounin cannot dispel SS-ranked Genjutsu. [*]Sannin/Kage: 60 chakra for an S-ranked Genjutsu, 90 for SS. Only Genjutsu that specifically say that they cannot be Dissipated (such as Tsukuyomi) are the exception. [/list] ~Kai can dispel multiple genjutsu at once, but only on the user or another person, not both. The highest-rank genjutsu costs the normal amount to Dissipate, then the second costs the normal amount -5, the third -10, and so on. So, if a genin was caught under a C-rank and two D-rank genjutsu, it would cost 40 chakra to dispel the C-rank jutsu, 15 to dispel the first D-rank, and 10 to dispel the second D-rank. Name: Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: Self. Specialty: Taijutsu (Chakra Flow). Duration: -5 chakra every 3 posts (every 2 posts if using on water). Cooldown: None Description: Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater. - Code:
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[b]Name:[/b] Supernatural Walking Practice (Shūgyō'shikachō ~ 修業歩然超) [b]Canon/Custom:[/b] Canon. [b]Rank:[/b] E. [b]Type:[/b] Supplementary. [b]Element:[/b] None. [b]Range:[/b] Self. [b]Specialty:[/b] Taijutsu (Chakra Flow). [b]Duration:[/b] -5 chakra every 3 posts (every 2 posts if using on water). [b]Cooldown:[/b] None. [b]Description:[/b] Supernatural Walking Practice is a basic ninja technique. It involves using chakra flow to channel chakra to one's hands or feet, allowing him/her to walk on, or cling to, surfaces that normally do not allow it. This includes, but is not limited to, walls/ceilings, trees, and even water. Should the flow of chakra stop for any reason, the user will immediately fall off of the surface they are walking on, or plunge underwater. Name: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: Direct contact. Specialty: Fūinjutsu. Duration: Instantaneous. Cooldown: None. Description: This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand. The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both. This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character. This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.
- E-Rank: Zero Chakra.
- D-Rank: Zero Chakra.
- C-Rank: Five Chakra.
- B-Rank: Five Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Ten Chakra.
- SS-Rank: Fifteen Chakra.
The items used to seal something with this technique need to bought in the item shop. - Code:
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[b]Name[/b]: Generic Sealing Technique (Han'yō Fūin no Jutsu ~ 汎用封印の術) [b]Canon/Custom:[/b] Canon. [b]Rank:[/b] E. [b]Type:[/b] Supplementary. [b]Element[/b]: None. [b]Range:[/b] Direct contact. [b]Specialty:[/b] Fūinjutsu. [b]Duration:[/b] Instantaneous. [b]Cooldown:[/b] None. [b]Description:[/b] This technique is a standard ninja skill which allows a ninja to summon an assortment of items that have been stored using fūinjutsu. Scrolls are the most common choice for item storage. When needed, the owner will activate the seals releasing their item or weapon of choice, either on the ground or in-hand. The jutsu can be used to either store an item in something or to summon it from something, but it can’t do both. This jutsu can only seal the user's items, or items that were stolen from a target for more than 3 posts, or items stolen from a KO'd or killed character. This jutsu has a variable chakra cost depending on the item summoned from the scroll/other item.
[list] [*][b]E-Rank:[/b] Zero Chakra. [*][b]D-Rank:[/b] Zero Chakra. [*][b]C-Rank:[/b] Five Chakra. [*][b]B-Rank:[/b] Five Chakra. [*][b]A-Rank:[/b] Ten Chakra. [*][b]S-Rank:[/b] Ten Chakra. [*][b]SS-Rank:[/b] Fifteen Chakra.[/list]
The items used to seal something with this technique need to bought in the item shop. Name: Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術) Canon/Custom: Custom. Rank: E. Type: Supplementary. Element: None. Range: Self. Specialty: Bukijutsu (Chakra Flow). Duration: One post. Cooldown: Five posts. Description: The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.
- D-Rank: Five Chakra.
- C-Rank: Five Chakra.
- B-Rank: Ten Chakra.
- A-Rank: Ten Chakra.
- S-Rank: Fifteen Chakra.
- SS-Rank: Twenty Chakra.
- Code:
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[b]Name:[/b] Item Reinforcing Technique (Hokyō'in no Jutsu ~ 補強品の術) [b]Canon/Custom:[/b] Custom. [b]Rank:[/b] E. [b]Type:[/b] Supplementary. [b]Element:[/b] None. [b]Range:[/b] Self. [b]Specialty:[/b] Bukijutsu (Chakra Flow). [b]Duration:[/b] One post. [b]Cooldown:[/b] Five posts. [b]Description:[/b] The ninja uses their chakra to coat an item, weapon, or armor in their possession with a sheath of energy. This protects the chosen item from interactions with jutsu and allows it to withstand impact from a technique and not break, though it will still offer no protection from damage, other than what it normally would. The chakra cost for this jutsu is dependent on the rank of the item being reinforced.
[list] [*][b]D-Rank:[/b] Five Chakra. [*][b]C-Rank:[/b] Five Chakra. [*][b]B-Rank:[/b] Ten Chakra. [*][b]A-Rank:[/b] Ten Chakra. [*][b]S-Rank:[/b] Fifteen Chakra. [*][b]SS-Rank:[/b] Twenty Chakra. [/list] Name: Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術) Canon/Custom: Canon. Rank: E. Type: Supplementary. Element: None. Range: 30m. Specialty: Kugutsu. Duration: -5 per post Cooldown: Duration +1 post. Description: This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. Use of this technique on puppets is only available to those with the Kugutsu specialty. However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown. Unless durability is enhanced by a separate technique, these chakra strings can be broken by any D rank technique that causes blunt force, cutting, or piercing damage. This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker. - 3 Types of Strings:
The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.
Multiple control: The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)
E rank = 2 puppets D rank = 3 C rank = 4 B rank = 6 A rank = 8 S rank = 9 SS rank = 10
Balanced Control: Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank. E-C rank = Max of 2 puppets B-A rank 4 S-SS rank = 5
Focused control: The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's speed and reaction times. E-C rank = 1 Puppet max B-SS rank = 2 - Code:
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[b]Name:[/b] Puppet Technique (Kugutsu no Jutsu ~ 傀儡の術) [b]Canon/Custom:[/b] Canon. [b]Rank:[/b] E. [b]Type:[/b] Supplementary. [b]Element:[/b] None. [b]Range:[/b] 30m. [b]Specialty:[/b] Kugutsu. [b]Duration:[/b] -5 per post [b]Cooldown:[/b] Duration +1 post. [b]Description:[/b] This jutsu generates long, fibrous, malleable chakra strings from each of the user's fingers. They are partially intangible to prevent tangling; this jutsu cannot be used to bind people. The condensed chakra takes a hue of variable color depending on the user. [i]Use of this technique on puppets is only available to those with the Kugutsu specialty.[/i] However, people without skill in Puppetry can still generate chakra strings to control weapons they have the specializations to wield, within 30m. This consists of whipping them around like a flail or yo-yo, or controlling their path of travel when thrown. Unless durability is enhanced by a separate technique, these chakra strings can be broken by any D rank technique that causes blunt force, cutting, or piercing damage.
This technique cannot control living people; it can only control corpses, or Human Puppets currently in the user's locker.
[spoiler=3 Types of Strings]The following applies not to the rank of the jutsu, but rather the rank and the skill level of the user.
[u]Multiple control:[/u] The chakra strings at this rank are more tailored to controlling the base functions of many puppets as opposed to putting an astounding amount of effort into the control of few. Using this technique depending on the user's rank they are able to control up to 10 puppets, though the trade off is each of them operate at the user's speed and reaction time, -1 rank. (Stat increases from items and jutsu do not count towards this. However, those from clans do.)
E rank = 2 puppets D rank = 3 C rank = 4 B rank = 6 A rank = 8 S rank = 9 SS rank = 10
[hr] [u]Balanced Control:[/u] Using more focused control on the puppets the user wields they are able to focus more into their puppets movement, and therefore they no longer receive the negative influence to their speed that the mass control strings had. However, the puppets still receive -1 to reaction time and less puppets are able to operate at this capacity per rank. E-C rank = Max of 2 puppets B-A rank 4 S-SS rank = 5
[hr] [u]Focused control:[/u] The user, with these strings, is able to literally control their puppets with such mastery as if they were basically human themselves. The concentration at this level requires they dedicate themselves into only one or two puppets, but they operate without any negatives what so ever, and move at the user's speed and reaction times. E-C rank = 1 Puppet max B-SS rank = 2 [/spoiler]
- D Rank Techniques:
Name: Body Flicker Technique (瞬身の術 ~ Shunshin no Jutsu) Canon/Custom: Canon Rank: D Type: Supplementary Element: None Range: All Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This jutsu cannot be used in combat; only as a way to escape from a thread, or a fight (by moving far away enough that the attacker would not follow). - Code:
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[b]Name:[/b] Body Flicker Technique (瞬身の術 ~ Shunshin no Jutsu) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] D [b]Type:[/b] Supplementary [b]Element:[/b] None [b]Range:[/b] All [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 3 posts [b]Description:[/b] Shunshin no Jutsu is a basic Ninjutsu technique. The ninja will appear and disappear in an instant, allowing them to retreat suddenly. To facilitate the movement, the ninja will often use nearby elements such as mist, sand or leaves to mask their appearance or disappearance. This jutsu cannot be used in combat; only as a way to escape from a thread, or a fight (by moving far away enough that the attacker would not follow). Name: Temporary Paralysis Technique (金縛りの術 ~ Kanashibari no Jutsu) Canon/Custom: Canon Rank: D Type: Supplementary Element: None Range: One target within 10 meters. Specialty: Ninjutsu Duration: 2 posts Cooldown: 4 posts Description: Temporary Paralysis Technique is a technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time by binding their arms to their torso and chaining their legs together, which allows the user to either strike again, or take the target into custody. This jutsu will only work on people who are below your rank (so a Chuunin using this jutsu could not use it on another Chuunin, but could do so against a Genin). The user of this technique must either state the name of the ability aloud or as form a string of hand seals (Monkey → Horse → Dragon → Tiger → Ox → Rat → Snake). The air around the target will be disturbed very slightly as the "chains" move into place, giving the victim a chance to dodge the technique. This technique can be overpowered with raw physical strength: an individual with C-0 strength can force themselves free, breaking the ability. (Those with D-3 strength can also do so, but it takes a few moments to do so.) - Code:
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[b]Name:[/b] Temporary Paralysis Technique (金縛りの術 ~ Kanashibari no Jutsu) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] D [b]Type:[/b] Supplementary [b]Element:[/b] None [b]Range:[/b] One target within 10 meters. [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 2 posts [b]Cooldown:[/b] 4 posts [b]Description:[/b] Temporary Paralysis Technique is a technique that physically restrains an opponent, as if the opponent had been tied in invisible steel ropes. It debilitates the victim for a short period of time by binding their arms to their torso and chaining their legs together, which allows the user to either strike again, or take the target into custody. This jutsu will only work on people who are below your rank (so a Chuunin using this jutsu could not use it on another Chuunin, but could do so against a Genin). The user of this technique must either state the name of the ability aloud or as form a string of hand seals (Monkey → Horse → Dragon → Tiger → Ox → Rat → Snake). The air around the target will be disturbed very slightly as the "chains" move into place, giving the victim a chance to dodge the technique. This technique can be overpowered with raw physical strength: an individual with C-0 strength can force themselves free, breaking the ability. (Those with D-3 strength can also do so, but it takes a few moments to do so.) Name: Wind Release: Stream (Fūton: Nagare ~ 風遁・流れ) Canon/Custom: Canon Rank: D Type: Supplementary Element: Fūton Range: 10 metres Specialty: Ninjutsu Duration: 1 post Cooldown: 3 posts Description: A movement technique with no offensive application, this technique is designed to allow a shinobi to maneuver mid-air. The shinobi exhales a powerful, concentrated stream of wind from their mouth. This burst of wind has enough force to accelerate the user's movement mid-air (in the opposite direction of where the stream is directed) or allow them them to rapidly change the direction they're going in by temporarily giving them a short burst of speed at 5 m/s. Beyond this, however, it has several unintended effects. The stream has enough force to knock basic, non-chakra projectiles aside, as well as to make someone hit by it stagger back 2 meters with no additional damage, assuming the caster is 5 metres or less away from the person being hit. - Code:
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[b]Name:[/b] Wind Release: Stream (Fūton: Nagare ~ 風遁・流れ) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] D [b]Type:[/b] Supplementary [b]Element:[/b] Fūton [b]Range:[/b] 10 metres [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] 1 post [b]Cooldown:[/b] 3 posts [b]Description:[/b] A movement technique with no offensive application, this technique is designed to allow a shinobi to maneuver mid-air. The shinobi exhales a powerful, concentrated stream of wind from their mouth. This burst of wind has enough force to accelerate the user's movement mid-air (in the opposite direction of where the stream is directed) or allow them them to rapidly change the direction they're going in by temporarily giving them a short burst of speed at 5 m/s. Beyond this, however, it has several unintended effects. The stream has enough force to knock basic, non-chakra projectiles aside, as well as to make someone hit by it stagger back 2 meters with no additional damage, assuming the caster is 5 metres or less away from the person being hit.
- C Rank Techniques:
Name: Fleet Feet Canon/Custom: Custom Rank: C Type: Supplementary Element: N/A Range: Self Specialty: Ninjutsu Duration: -15 Chakra Initially | -5 Chakra Per Post After Cooldown: Duration +2 Description: For X amount of posts (however long the user decides) the user's speed stat is boosted by +1 tier. This jutsu is maintainable so long as there is a constant chakra drain involved. When the jutsu is negated a cooldown period applies. For however many posts the user has used this speed boost they must suffer a -1 to their normal speed (This means if you have D3 speed normally, during the cooldown period your speed would be D2 for however many posts you used the jutsu). - Code:
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[b]Name:[/b] Fleet Feet [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Supplementary [b]Element:[/b] N/A [b]Range:[/b] Self [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -15 Chakra Initially | -5 Chakra Per Post After [b]Cooldown:[/b] Duration +2 [b]Description:[/b] For X amount of posts (however long the user decides) the user's speed stat is boosted by +1 tier. This jutsu is maintainable so long as there is a constant chakra drain involved. When the jutsu is negated a cooldown period applies. For however many posts the user has used this speed boost they must suffer a -1 to their normal speed (This means if you have D3 speed normally, during the cooldown period your speed would be D2 for however many posts you used the jutsu). Name: Lightning Release: Lightning Conduction (雷遁・雷導通 ~ Raiton: Raidōtsū) Canon/Custom: Custom Rank: C Type: Offensive Element: Lightning Range: Up to 30m through a conductor Specialty: Ninjutsu Duration: 1 post Cooldown: 4 posts Description: A jutsu that can only be used through a conductive material. Should one not be present, this jutsu is unusable. When the electricity comes into contact with a target, it electrocutes them, inflicting major first degree burns and lowering their reaction time by one tier for a single post. If the receiver has any type of clothing that negates electricity (Such as rubber coat, etc) it removes the burns entirely. ~Courtesy of BwanBwan~ - Code:
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[b]Name[/b]: Lightning Release: Lightning Conduction (雷遁・雷導通 ~ Raiton: Raidōtsū) [b]Canon/Custom[/b]: Custom [b]Rank[/b]: C [b]Type[/b]: Offensive [b]Element[/b]: Lightning [b]Range[/b]: Up to 30m through a conductor [b]Specialty[/b]: Ninjutsu [b]Duration[/b]: 1 post [b]Cooldown[/b]: 4 posts [b]Description[/b]: A jutsu that can only be used through a conductive material. Should one not be present, this jutsu is unusable. When the electricity comes into contact with a target, it electrocutes them, inflicting major first degree burns and lowering their reaction time by one tier for a single post. If the receiver has any type of clothing that negates electricity (Such as rubber coat, etc) it removes the burns entirely. ~Courtesy of BwanBwan~ Name: Silhouette Technique (影法師の術 ~ Kagebōshi no Jutsu) Canon/Custom: Canon Rank: C Type: Supplementary Element: None Range: 1m or less Specialty: Ninjutsu Duration: -5 chakra per post Cooldown: Duration +3 posts Description: The Silhouette Technique is a jutsu that makes the user's body as flat as possible. It allows the user to hide in another's shadow, enabling them to get into restricted areas unnoticed. In addition, it allows the user to perform sneak attacks on unwitting enemies. To use this technique, the user must stand in the shadow in question and form the Boar, then the Hare hand seal. They will then flatten out and conceal themselves inside the shadow, leaving no trace of themselves behind. Ninja cannot use this jutsu if there are no shadows to hide in; if shadows are for some reason radically stretched or eliminated (such as by a bright attack like a fireball), the user would be expelled from the shadow. Attacks that hit the shadow the user is hiding in will still affect them. - Code:
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[b]Name:[/b] Silhouette Technique (影法師の術 ~ Kagebōshi no Jutsu) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] C [b]Type:[/b] Supplementary [b]Element:[/b] None [b]Range:[/b] 1m or less [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] -5 chakra per post [b]Cooldown:[/b] Duration +3 posts [b]Description:[/b] The Silhouette Technique is a jutsu that makes the user's body as flat as possible. It allows the user to hide in another's shadow, enabling them to get into restricted areas unnoticed. In addition, it allows the user to perform sneak attacks on unwitting enemies. To use this technique, the user must stand in the shadow in question and form the Boar, then the Hare hand seal. They will then flatten out and conceal themselves inside the shadow, leaving no trace of themselves behind. Ninja cannot use this jutsu if there are no shadows to hide in; if shadows are for some reason radically stretched or eliminated (such as by a bright attack like a fireball), the user would be expelled from the shadow. Attacks that hit the shadow the user is hiding in will still affect them. Name: Wind Scythe Canon/Custom: Custom Rank: C Type: Bukijutsu Element: Futon Range: Weapon Range (Scythe) Specialty: Bukijutsu Duration: -15 Chakra Initially | -5 Chakra Per Post After Cooldown: Duration +2 Description: The user infuses futon chakra into their weapon, inreasing its reach by a foot. The wind does base C rank damage despite the weapon's rank as it is the wind causing the damage and not the weapon itself. Given that its wind it cannot be seen, adding a bit of ane element of surprise to attacks. - Code:
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[b]Name:[/b] Wind Scythe [b]Canon/Custom:[/b] Custom [b]Rank:[/b] C [b]Type:[/b] Bukijutsu [b]Element:[/b] Futon [b]Range:[/b] Weapon Range (Scythe) [b]Specialty:[/b] Bukijutsu [b]Duration:[/b] -15 Chakra Initially | -5 Chakra Per Post After [b]Cooldown:[/b] Duration +2 [b]Description:[/b] The user infuses futon chakra into their weapon, inreasing its reach by a foot. The wind does base C rank damage despite the weapon's rank as it is the wind causing the damage and not the weapon itself. Given that its wind it cannot be seen, adding a bit of ane element of surprise to attacks.
- B Rank Techniques:
Name: Specialization Boost Buff Canon/Custom: Custom Rank: B Type: Supplementary Element: N/A Range: Self Specialty: Bukijutsu Duration: -20 Chakra Initially | -5 Chakra Per Post After Cooldown: Duration +3 Description: The user causes a surge of chakra through themselves that increases their Bukijutsu techniques by +1 for as long as the jutsu is maintained. This effects any and all Bukijutsu techniques, boosting their power by a single rank (with a max of S rank). While this jutsu is in play, however, the user suffers a -1 rank in damage to any Ninjutsu based techniques. This debuff stops as soon as the boost has been canceled. Not only does the user of this jutsu have to pay a cost to maintain the jutsu, but they must also continue to pay normal chakra costs for any abilities used on top of it. - Code:
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[b]Name:[/b] Specialization Boost Buff [b]Canon/Custom:[/b] Custom [b]Rank:[/b] B [b]Type:[/b] Supplementary [b]Element:[/b] N/A [b]Range:[/b] Self [b]Specialty:[/b] Bukijutsu [b]Duration:[/b] -20 Chakra Initially | -5 Chakra Per Post After [b]Cooldown:[/b] Duration +3 [b]Description:[/b] The user causes a surge of chakra through themselves that increases their Bukijutsu techniques by +1 for as long as the jutsu is maintained. This effects any and all Bukijutsu techniques, boosting their power by a single rank (with a max of S rank). While this jutsu is in play, however, the user suffers a -1 rank in damage to any Ninjutsu based techniques. This debuff stops as soon as the boost has been canceled. Not only does the user of this jutsu have to pay a cost to maintain the jutsu, but they must also continue to pay normal chakra costs for any abilities used on top of it. Name: Shadow Doppelganger Technique (影分身の術 ~ Kage Bunshin no Jutsu) Canon/Custom: Canon Rank: B Type: Supplementary Element: None Range: The clone can be created up to 6 meters away from the user. Specialty: Ninjutsu Duration: Until all clones are dispersed Cooldown: Three posts after clones are dispersed. Description: Shadow Doppelganger Technique creates up to 4 clones of the user. Unlike the regular Bunshin, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each one an equal fraction of the user's overall power. Because they are created this way, even the Sharingan and Byakugan can't distinguish them from the original. The user of this technique must form a hand sign to create the clones, they cannot form them simply by will. The clones will be created in roughly the same physical condition as the original (wounds and buffs/debuffs/special effects present on the user are copied over upon creation); also, the user must equally divide their chakra among the clones, potentially using up all their chakra quickly if the user is low on chakra or makes too many clones. The clones are capable of performing techniques on their own and can even bleed. They can also disperse on the user's whim. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Anomalistically, Kagebunshin are immune to the paralytic effects of Genjutsu B-rank and below. The user regains the chakra the clone had if and only if s/he disperses it of his/her own will; it takes a 1 post prep to disperse.When you create a shadow clone, your chakra is divided among it/them. For example, let's say you're a Chuunin with max chakra. Your current chakra, 200, would be reduced by 20 for the cost of the jutsu; you want to make 4 clones, so your chakra is divided by 5 (you + 4 clones). This gives each clone a fifth of your chakra. So, each clone would have 36 chakra. Being that they are shadow clones, they are each able to perform jutsu themselves; they have their own separate chakra pool, and also follow their own cooldowns for jutsu. Each Shadow Clone has a reserve of stamina; their individual chakra is reduced by an amount appropriate amount to the damage done (E-10, D-15, C-20, B-25, A-30, S-35). The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] If the original uses a technique before creating the shadow clones, the remaining cooldown on the technique applies to all clones created. - Code:
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[b]Name:[/b] Shadow Doppelganger Technique (影分身の術 ~ Kage Bunshin no Jutsu) [b]Canon/Custom:[/b] Canon [b]Rank:[/b] B [b]Type:[/b] Supplementary [b]Element:[/b] None [b]Range:[/b] The clone can be created up to 6 meters away from the user. [b]Specialty:[/b] Ninjutsu [b]Duration:[/b] Until all clones are dispersed [b]Cooldown:[/b] Three posts after clones are dispersed. [b]Description:[/b] Shadow Doppelganger Technique creates up to 4 clones of the user. Unlike the regular Bunshin, these clones are actual copies, not illusions. The user's chakra is evenly distributed among every clone, giving each one an equal fraction of the user's overall power. Because they are created this way, even the Sharingan and Byakugan can't distinguish them from the original. The user of this technique must form a hand sign to create the clones, they cannot form them simply by will. The clones will be created in roughly the same physical condition as the original (wounds and buffs/debuffs/special effects present on the user are copied over upon creation); also, the user must equally divide their chakra among the clones, potentially using up all their chakra quickly if the user is low on chakra or makes too many clones. The clones are capable of performing techniques on their own and can even bleed. They can also disperse on the user's whim. A characteristic that is unique to the Shadow Clone Technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Anomalistically, Kagebunshin are immune to the paralytic effects of Genjutsu B-rank and below. [b]The user regains the chakra the clone had [i]if and only if[/i] s/he disperses it of his/her own will; it takes a 1 post prep to disperse.[/b]
When you create a shadow clone, your chakra is divided among it/them. For example, let's say you're a Chuunin with max chakra. Your current chakra, 200, would be reduced by 20 for the cost of the jutsu; you want to make 4 clones, so your chakra is divided by 5 (you + 4 clones). This gives each clone a fifth of your chakra. So, each clone would have 36 chakra. Being that they are shadow clones, they are each able to perform jutsu themselves; they have their own separate chakra pool, and also follow their own cooldowns for jutsu. Each Shadow Clone has a reserve of stamina; their individual chakra is reduced by an amount appropriate amount to the damage done (E-10, D-15, C-20, B-25, A-30, S-35). The clone automatically disperses when it runs out of chakra, or when hit by any attack that can cause a noteworthy level of physical damage [second/third degree burns, broken bones, stab wounds, etc] If the original uses a technique before creating the shadow clones, the remaining cooldown on the technique applies to all clones created.
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